![]() ![]() Maybe Banished or Dwarf Fortress are the only other ones I can think of that does this sort of thing.įirst game I played, still love it, recently had another stab at it so have some advice. This sort of relationships between products and people is very special. Adding more shops might not be the best, because if the demand is low they will not be able to get enough food. There are no perfect ratios to discover, everything is gently dependant on everything else, so adding another bricklayer for example means that your shops, apothecaries, shrines, food are going to be gently impacted. The citizen simulation is something I have never seen done anywhere else. ![]() Obviously Factorio comes to mind immediately, but actually for me it's always been Children of the Nile. I was wondering what production chains in games you think are great. It's very pretty and has some character but the resource production felt really lacking somehow. ![]() I got a hankering for some building games yesterday and fired up Anno 1404 because I never played it. ![]()
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